General

PolyTrack Multiplayer Guide: How to Create a Room, Invite Friends & Race (0.6.3)

PolyTrack has live multiplayer, not ghost racing: experimental since 0.6.0, up to 16 players per lobby in 0.6.3, an invite code the host shares, and Casual and Competitive modes. Here is how rooms work and what to check when a friend cannot join.

Last verified:Applies to:0.6.33 min read
Fact tags:Official
#Multiplayer#Invite code#Casual#Competitive#0.6.3Read in Chinese →

PolyTrack has had live multiplayer since 0.6.0, released on 10 March 2026. In 0.6.3 a lobby holds up to 16 players, the host creates the room and shares an invite code, and rooms run in either Casual or Competitive mode. The feature is still labelled experimental, so treat connections and invites as a test feature rather than a finished ranked system.

How this page was checked

This guide is built from Kodub's official 0.6.3 changelog and the authorized PolyTrack pages (kodub.com, itch.io, CrazyGames, Poki), checked on 5 November 2026. It has not been independently replayed in the 0.6.3 build; where a menu label or key can differ, the in-game Settings screen is authoritative.

Does PolyTrack have multiplayer?

Yes. This is the single biggest outdated claim in PolyTrack guides: older pages say there is no live multiplayer, or that the game only has ghost racing. That stopped being true when 0.6.0 added experimental multiplayer.

0.6.0, released 10 March 2026, added Experimental Multiplayer.Official

The feature was not removed in 0.6.1, 0.6.2 or 0.6.3. The 0.6.x changelogs instead keep fixing it: 0.6.2 repaired connections to the matchmaking server, overlapping windows and cars fighting for space at the starting point. That is a feature under active repair, not an abandoned one.

VersionDateWhat changed for multiplayer
0.6.010 March 2026Experimental multiplayer added
0.6.126 May 2026Clients can create invites, not just the host
0.6.231 May 2026Connection reliability and multiplayer window fixes
0.6.316 September 2026Spectator camera moves up and down with Z/C

How a room works

The flow is short: one player hosts, everyone else joins with a code.

  1. Open PolyTrack and go to the multiplayer screen.
  2. One player creates the room and becomes the host.
  3. The room gets an invite code. The host shares it with the people they want to race.
  4. Everyone else opens multiplayer and enters the code to join.
  5. Pick Casual or Competitive, then start the race. The lobby allows up to 16 players.
Since 0.6.1, clients can also create invites, not only the host.Official

That 0.6.1 change matters when troubleshooting: if the host's invite is not working, another player in the room can create one instead.

Menu labels can change between builds, and the 0.6.3 changelog does not list the exact wording of the multiplayer entry. Follow the labels on your own screen rather than a label copied from an older guide.

Casual and Competitive

The room screen offers two modes. Beyond the names, Kodub's public 0.6.3 notes do not describe what separates them, and this page will not invent a rule set.

The exact difference between Casual and Competitive is not documented in Kodub's 0.6.3 notes. Check the mode description in the room before choosing.

If you are racing with friends for the first time, pick the mode whose description matches what you want from the session. Do not assume either mode changes car handling or turns on contact between cars; nothing in the changelog says that.

If a friend cannot join

Work through these in order; each one tests a different part of the chain.

  • Copy the code again. Ask for a fresh copy instead of retyping from a screenshot.
  • Check the version. Kodub's 0.6.3 notes do not promise that different versions can share a room. Everyone on 0.6.3 removes one variable.
  • Check the lobby count. A room is capped at 16 players.
  • Try another inviter. Since 0.6.1 any player in the room can create an invite, not just the host.
  • Make a new room. A fresh room and a fresh code rule out a stale invite.
  • Try a different network. School, office and public networks can block game servers. This site cannot help bypass a filter, and no guide should promise that.

If all of that fails, remember the experimental label. A connection problem in 0.6.3 can be the feature misbehaving rather than a mistake on either player's side.

Where to play

Use Kodub's official page, or the authorized itch.io, CrazyGames and Poki pages. Do not install a third-party "unlocked" build to get multiplayer; the mode is in the official game, and a mirror cannot promise the same server.

Frequently Asked Questions

Does PolyTrack have multiplayer?

Yes. Experimental multiplayer was added in 0.6.0 on 10 March 2026 and is still in 0.6.3. It is not ghost racing only.

How many players can join one PolyTrack lobby?

Up to 16 players per lobby in 0.6.3.

Do I have to be the host to invite someone?

No. Since 0.6.1, clients can also create invites, not just the host.

What is the difference between Casual and Competitive?

Both modes are offered in the room screen, but Kodub's 0.6.3 notes do not explain how the two differ. Read the mode description in the room before you pick one.

Why do other guides say PolyTrack has no multiplayer?

Those pages predate 0.6.0, or they describe single-player ghost racing. Live multiplayer has existed since 10 March 2026.

Can friends on different versions join the same room?

Kodub's 0.6.3 notes do not promise cross-version online play. Matching the same 0.6.3 build is the safest check if someone cannot connect.

Related guides

All guides for this game

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