General

Queen's Domain: Release Date, Price, Platforms and How the Stamina Combat Works

Queen's Domain launched on 30 October 2026 for $19.99 on PC and consoles. Here is how the King's Field-style exploration and stamina combat fit together, what the launch reviews say, and the platform and language list.

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Queen's Domain is the kind of game where the map is the enemy. You wash up on the Isle of Neasied looking for your father, the island is one connected knot of bridges, towers and cellars, and nothing tells you which path is the one that leads somewhere. The combat is built to match that patience: a stamina meter, charge attacks that need commitment, and a sword that doubles as your way across gaps.

How this was checked

Release date, price, platforms, languages and requirements come from Steam's official store API and public store page, read on 10 November 2026. The combat, traversal and world structure come from the developer's own store description. Weapon counts, playtime, sales and the current review share come from press coverage and are labelled as such; the studio has not published final figures.

Release date and platforms

Queen's Domain launched on 30 October 2026 on PC via Steam, PlayStation 5, Xbox Series X|S and Nintendo Switch 2. It comes from Freshly Baked Games, a two-person studio, published by Future Friends Games.

Price

StorePrice
Steam US$19.99
Steam China¥70

There is no current discount. Some outlets reported a 15% launch-week discount on console stores; Steam shows the full $19.99 at the time of writing.

How the combat works

The store description lays out four layers, and each one changes how you commit to a swing.

  1. A stamina meter. Attacks cost stamina, so you cannot simply mash. The meter decides the pace of every fight.
  2. Charge attacks. Holding a heavier swing trades speed for damage, which means reading the enemy's tell before you start it.
  3. Weapon-specific special attacks. Different weapons have their own moves, so the catalogue is not cosmetic.
  4. Secondary throwing weapons. These cover the ranged gap that a first-person melee game otherwise leaves open.

On top of that sit levelling and accessories, and a melee catalogue large enough that the shop and loot loop stays meaningful. Press coverage puts the count at roughly 50 to 70+ melee weapons and 20+ throwing weapons.

The store description states the four combat layers directly: a stamina meter, charge attacks, weapon-specific special attacks and secondary throwing weapons, with levelling and accessories layered on top.Official

The first-person view is the thing that makes it feel unlike a modern third-person Souls game. You cannot see behind you, and the low-resolution texture style hides details on purpose, so a corridor is genuinely a threat rather than a set piece.

Exploration and the Holy Sword Endu

The island is built as one connected space rather than a level select. The store description calls it interconnected and labyrinthine, with secrets behind every corner. The Holy Sword Endu is the traversal key: you use it to fly from platform to platform, so the same weapon you fight with is also how you cross a gap you cannot jump.

That combination is the design thesis. A gap is not a wall you walk around; it is a decision about whether you have the sword and the stamina to make the crossing. Press coverage describes 100+ enemies and bosses and 40+ hours of content, though those are journo counts rather than official numbers.

Reviews and reception

Steam shows a rating around 94% positive, which sits in "Overwhelmingly Positive" territory. Press reports say the game sold more than 100,000 copies in its first days and recouped its budget within a week, and third-party trackers recorded a peak of roughly 5,000 to 9,000 concurrent players.

Those are press and third-party figures, not a studio announcement. Treat the sales number as reported rather than confirmed.

Languages and PC requirements

The interface and subtitles support English, French, German, Spanish (Spain), Japanese, Portuguese (Brazil), Russian and Simplified Chinese. There is no Traditional Chinese interface listed, which matters if you read Traditional Chinese and expected to match the console UI.

MinimumRecommended
OSWindows 10 (64-bit)Windows 10 (64-bit)
ProcessorIntel Core i5 quad core 2.5 GHzIntel Core i5 quad core 3.5 GHz
Memory4 GB RAM6 GB RAM
GraphicsGTX 760 / RX 560GTX 1060 / RX 580
DirectX1111
Storage1.5 GB1.5 GB

The requirement is light because the retro look is doing the work; this is not a game that needs a new GPU.

What is still unconfirmed

  • The final weapon and enemy counts, since the studio has not published them.
  • Whether a Traditional Chinese interface is planned.
  • The exact ending structure and how much the island opens up after the main quest.

Frequently Asked Questions

When did Queen's Domain come out?

30 October 2026, on PC, PlayStation 5, Xbox Series X|S and Nintendo Switch 2.

How much is Queen's Domain?

Steam lists $19.99 in the US and ¥70 in China, with no current discount.

Is Queen's Domain a Souls-like?

It borrows the stamina bar, punishing exploration and interconnected world of the Souls games, but the first-person structure is closer to King's Field.

Does it support Traditional Chinese?

No. Steam lists Simplified Chinese only, with no Traditional Chinese interface.

How long is Queen's Domain?

Press reports put it at 40+ hours, depending on how much of the island you explore.

How many weapons are there?

Press reports describe 50 to 70+ melee weapons and 20+ throwing weapons; the studio has not published a final count.

Steam store page

Related guides

All guides for this game

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