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Endings

Probably Stolen Endings, Endgame Stats & Security Arrest Rules

How the buy-the-shop ending works in Probably Stolen, what the 1.0 endgame stats panel shows, why Sentinel Collapse Disorder is a first-run trap, and when the security officer decides between a fine and an arrest.

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#Endings#Stats#Security#Arrest#RentRead in Chinese →

Launch price

¥49.5¥5510% off at launch

US $17.99$19.99

On this page

Buying the shop: the core winning ending

The management arc's final goal is to buy the shop.Official Save enough to buy the shop from the landlord before the rising weekly rent buries you, and you reach the core winning ending.Official

The developer has not published the required amount or how it scales with difficulty.

The endgame stats panel (THE STATS)

Whether you buy the shop or go bankrupt, 1.0 shows a full stats card at the ending.Official

It covers four figures:

StatWhat it tracks
Most profitable saleYour single most profitable trade of the run
Days survivedHow many days the shop lasted
Total worthTotal assets at the ending
PerksPerks unlocked during the run

A failed run therefore still produces comparable data, which is useful when testing professions and money routes.

Sentinel Collapse Disorder: skip it on your first run

The 1.0 announcement explicitly warns players not to take Sentinel Collapse Disorder on their first run.Official The negative perk can very easily kill a save.Official

The developer has not published its trigger chance or exactly how the save collapses.

First run

Finish one run without the perk so you know the rent rhythm and security rules before taking the challenge.

Security officer visits and arrest timing

When a security investigation ends, the officer arrives the next morningOfficial.

The key rule: whether the penalty is a fine or a straight arrest (game over) is decided when the officer reaches the shop, based on the evidence value at that moment — not when the investigation completed.Official

That leaves an action window during the night after the investigation ends:

  1. Use a fixer (Wild) to clear the evidence.
  2. Or let natural nighttime decay push the evidence below the fine threshold.
Do either, and the next morning costs you a fine instead of the run.Official

Not published

The exact evidence values, the fine threshold, the nighttime decay rate and the fine amounts are not published. This page describes the timing rule only and does not invent a numbers table.

FAQ

How do I get the buy-the-shop ending?

Save enough money to buy the shop from the landlord before the rising weekly rent buries you. The developer has not published the exact amount.

Does a failed run still show stats?

Yes. 1.0 shows the endgame stats panel whether you buy the shop or go bankrupt.

What is on the endgame stats panel?

Most profitable sale, days survived, total worth and perks unlocked.

When does the security officer arrive?

After a security investigation ends, the officer arrives the next morning.

When is the fine-versus-arrest decision made?

When the officer reaches the shop, based on your evidence value at that moment — not when the investigation completes.

How do I avoid arrest?

During the night after the investigation completes, use a fixer (Wild) to clear evidence, or let it decay below the fine threshold. The exact threshold is not published.

What is Sentinel Collapse Disorder?

A negative perk. The 1.0 announcement explicitly warns against taking it on your first run because it can quickly kill a save.

Launch price

¥49.5¥5510% off at launch

US $17.99$19.99

Related guides

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Starting professionsProbably Stolen Starting Professions: All 9 Backgrounds ExplainedAll nine Probably Stolen 1.0 starting professions — Apprentice, Water Merchant, Fence, Rock Bottom, Hydroponic Farmer, Gunsmith, Chemist, Rat Wrangler and Aquafarmer — with the official starting equipment, playstyle and risk for each. Starting money is not published.→

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