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Starting professions

Probably Stolen Starting Professions: All 9 Backgrounds Explained

All nine Probably Stolen 1.0 starting professions — Apprentice, Water Merchant, Fence, Rock Bottom, Hydroponic Farmer, Gunsmith, Chemist, Rat Wrangler and Aquafarmer — with the official starting equipment, playstyle and risk for each. Starting money is not published.

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Launch price

¥49.5¥5510% off at launch

US $17.99$19.99

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All nine professions

The starting setups and playstyles below come from the official 1.0 announcement:

Probably Stolen 1.0 starting professions

ProfessionOfficial starting setupPlaystyle and risk
ApprenticeStarts from nothing and learns the core loop while upgrading the shopGeneralist; the most beginner-friendly entry point
Water MerchantStarts with water testing and purification equipmentDetection, purification and relabelling; fast early cash, or skip purification and slap on a fake label at your own risk
FenceSpecialises in stolen goodsNeeds fast turnover and discretion; high throughput and frequent search pressure
Rock BottomStarts with nothing at allThe officially defined highest-difficulty survival challenge
Hydroponic FarmerStarts with hydroponic machines and basic farm suppliesGrows crops in limited space and can later cultivate high-value GMO contraband; cyclical output and strong late-game profit
GunsmithStarts with a Class 1 weapon permit, guns and ammunition stockWeapons and attachments sell for high profit but invite frequent security inspections
ChemistStarts with chemistry lab equipmentUses secret recipes to make high-margin chemicals and build repeat customers; depends on recipe research and material purification
Rat WranglerBreeds and raises mutant ratsOfficial challenge: raise a healthy 2×3 giant rat; high maintenance, with droppings and feeding to manage
AquafarmerStarts with a recirculating aquaculture system, Tilapia fry and fish feedSlower and lower-maintenance than rat farming; a beginner-friendly production route that can later raise eels and sturgeon

Starting money is not published; it varies with the four difficulty levels.

Starting money and difficulty

1.0 has four difficulty levels.Official

The official announcement does not list starting money per profession, and there is no official table of how much each background receives at each difficulty.

Ignore specific numbers

Any claim like "Apprentice starts with 500 coins" is not official unless it cites a source. Starting money varies with difficulty; this table will be filled in after 1.0 testing.

How to choose

The developer gives positioning, not a power ranking:

  • First run: Apprentice is the generalist start that teaches the loop while you upgrade.
  • Slower production: Aquafarmer is lower maintenance than Rat Wrangler.
  • High profit, inspections included: Gunsmith earns well but faces frequent security checks.
  • High turnover, search pressure: Fence moves stolen goods fast and draws the most scrutiny.
  • Challenge run: Rock Bottom starts from nothing and is the official highest-difficulty option.

Three more professions after launch

The roadmap confirms Organ Trader, Junker and Street Food Vendor.Official

They are not part of the nine launch professions, and the developer has not announced their release dates or starting equipment.

FAQ

How many starting professions does Probably Stolen have?

Nine at launch in 1.0. The post-launch roadmap also confirms Organ Trader, Junker and Street Food Vendor.

Which starting profession is best for a beginner?

The developer describes Apprentice as the generalist start and Aquafarmer as slower with lower maintenance. No official power ranking exists, and this guide does not invent one.

How much starting money does each profession get?

The developer has not published starting money. It varies with the four difficulty levels and needs 1.0 testing to pin down.

What is Rock Bottom?

An officially defined highest-difficulty challenge where you start with nothing and build from zero.

Can I combine equipment from several professions?

No. The background sets your starting equipment and position. The developer has not described any cross-profession equipment carry-over.

Launch price

¥49.5¥5510% off at launch

US $17.99$19.99

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