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Probably Stolen Factions & Reputation Guide: Perks, Permits & Attracting Rich Buyers

How faction reputation works in Probably Stolen 1.0: six factions and their thresholds (perks at 100, Diplomatic at 200), the Lower Levels 15% permanent discount, the 20/50/80 firearms permits, Upper Levels markups, and the 350-credit display-case rule.

Last verified:Applies to:1.08 min read
Fact tags:OfficialPlayer-testedUnverified
#Factions#Reputation#Display case#Permits#MerchantsRead in Chinese →

Launch price

¥49.5¥5510% off at launch

US $17.99$19.99

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Six factions, three that matter most

There are six reputation tracks, not a single team to pick. All can be worked in parallel, and their interests deliberately pull against each other:

FactionHow to raise itWhat lowers itMain payoff
Lower LevelsNormal trading, helping residentsReporting to Security, selling contraband to residents, getting caught with fakes100 points: permanent 15% discount at Joe Wild and Dr. Jackson
Upper LevelsSelling high-quality, high-value goodsGetting caught selling fakes20 points: +15% on sales; 100 points: +25% credits
SecurityLegal trades, reporting criminals, killing AugsHarbouring criminals, contraband busts20 / 50 / 80 points unlock three firearm permits
Black MarketSmuggling, Underground Exchange dealsHeat from SecurityHigh-end stolen stock and event intel
RevolutionRevolution requests, selling materialsWorking too closely with Security40 points: material discount; 80 points: raid-loot premium
Sector 13 CartelMeeting the weekly Dream Dust quotaDefaultingWeekly stipend from 25 points; authorised exit at 100

100 is a perk, 200 is the cap

The official reputation screen runs from -200 to +200, but every perk triggers at ±100; the Diplomatic achievement needs 200 on one track. "Lower Levels at 100" below means the perk threshold, not a full bar.

Probably Stolen official screenshot: reputation screen with Lower Levels, Upper Levels, Security, Black Market and Revolution
Official screenshot: the reputation screen. Each track runs -200 to +200, perks trigger at ±100, and the Black Market can show as Blacklisted

Lower Levels: 100 points for a permanent 15% discount

At 100 Lower Levels reputation, Joe Wild and Dr. Jackson offer a 15% shopping discount around the clock.Player-tested

"Around the clock" is the part that matters: the discount applies to machines bought from Wild by day and to night purchases at Dr. Jackson's. That turns the late-game routine into a loop:

  1. Buy machines and consumables at a discount during the day;
  2. Clear Dr. Jackson's tools, batteries and modules at 85% of list at night;
  3. Resell them to Upper Levels buyers through the display case the next day.

The key Lower Levels thresholds:

ReputationPerkEffect
20Referral100% chance of one extra random customer per day
40Rare GoodsNew customer types bring rare or contraband stock
60Word on the StreetAdvance notice of events
80Tight LipsEvidence costs half the sale value
100Pillar of the Lower Levels15% discount at Joe Wild and Dr. Jackson
-60MarkedMore thieves; insurance costs 2×
-100Mob JusticeLynched — the run ends

Reputation can be taken away

Reporting criminals to Security, selling contraband to Lower Levels residents and getting caught with relabelled goods all cost Lower Levels reputation. If you are sitting in the 90s, bank the 15% discount first, then switch to Security work. Falling to -100 ends the run.

Maintaining Lower Levels reputation is simple: trade normally, do not adulterate goods, and do not report regulars. Its 15% discount is one of the strongest perks in the game, which makes 100 the natural first target.

Security: three tiers of firearm permits

Security reputation comes from active choices:

  • Legal deals with customers;
  • Reporting wanted criminals with the counter alarm: a correct report gives +5 Security, a false one costs -8 and a fine;
  • Identifying and killing Augs;
  • The Model Citizen perk starts you at 30 Security.

Firearm permits come in three tiers, all bought through Wild's network and tied to Security standing:

PermitPriceSecurity requiredRevoked belowCovers
Permit I300200Low-level firearms and ammo
Permit II6005030Mid-level firearms and ammo
Permit III9008060High-level firearms and ammo
Permitted guns stop counting as contraband but still sell for only half the usual contraband markup; dropping below the revoke line lets an officer take the permit back.Player-tested

Selling guns also needs the gunsmith trade: pay 650 credits for Wild's retired gunsmith. Each extra permit makes him more likely to bring rare chips and modules.

Probably Stolen official screenshot: Wild's Network with Referral, Favor, Supplier, Service and Gunsmith sections
Official screenshot: Wild's Network. The Gunsmith section is where gun stock and permits progress

The permit is not only about being allowed to sell guns. Firearms are high-value, low-volume display items, which makes them excellent late-game wealth vehicles. Once permitted, put a gun in a 350+ display slot and it earns the same Upper Levels markup as anything else.

Discount first, Security second

Reporting criminals raises Security and lowers Lower Levels at the same time. The efficient order is Lower Levels to 100 for the 15% discount → then report your way to 20 / 50 / 80 for the permits. Doing it backwards means re-farming Lower Levels.

Upper Levels: high markups, no fake goods

Upper Levels elites have money and tolerate markups, and they are poor at spotting the Lower Levels tricks — fake cigarettes, relabelled water. That cuts both ways:

  • Better prices: the same item usually sells for more to an Upper Levels buyer;
  • Reputation damage if caught: once a fake is seen through, the high-markup channel closes for a while.

The safe split is to send relabelled goods to Lower Levels customers and random walk-ins, and reserve genuinely high-quality stock — your own wine, high-purity water, genuine tools — for Upper Levels buyers. You keep the markup without gambling the reputation.

Key Upper Levels thresholds:

ReputationPerkEffect
20Pourboire+15% on sales to Upper Levels customers
40Upper Level CharityOccasional donated goods
60GossipmongerAdvance notice of events
80Household Name20% chance of one extra Upper Levels customer per day
100Rave ReviewsUpper Levels customers pay 25% extra credits

The display case formula: 350 credits and the first tag

The display case is a customer-acquisition tool, not decoration. Two rules govern it:

  1. Threshold: an item needs at least 350 credits of base value (excluding markup) in the case to draw a high-tier buyer the next day.
  2. First tag only: the game reads the item's first main tag to decide which buyer arrives. Later tags are ignored.
Display item (first main tag)Buyer attractedUse
Home-made wine (alcohol & tobacco)Upper Levels alcohol buyerUpper Levels reputation plus high-price sales
Advanced water purifier (daily goods)Upper Levels daily-goods stockpilerSteady Upper Levels reputation and stock clearing
Tools / batteries / modules / nodes (tool materials)InventorCarries 1,000+ credits, clears your 85% night stock in one visit
6000ml bottle of high-quality waterUpper Levels water hoarderLarge single-day sales toward total wealth

Tool materials are the best value: buy tools, batteries and modules from Dr. Jackson at 85% at night, display one 350+ tool-material item by day, and the Inventor empties the shelf at a 15%+ margin with almost no risk.

The display-case rules are player-tested

The 350-credit gate and the "first main tag only" rule are player-tested on 1.0; the patch notes do not spell them out. If a minor build changes the check, trust the buyer who actually shows up.

The wrong first tag wastes the slot

An item whose first main tag is "daily goods" attracts the daily-goods buyer even if it is really a tool. Check the first tag in the item details before displaying. If you need to change it, the labeler works — but relabelled goods belong in the random-walk-in channel, not in Upper Levels premium orders.

Neon signs: swap random walk-ins for specialists

Neon signs bought from Dr. Jackson replace ordinary random passers-by with specialist suppliers for the matching category.Player-tested

Common uses:

  • Water-drop neon: more water and purification stock walks in;
  • Food neon: more ingredients, nutrifruit and food stock walks in.

Neon signs do not change the display-case buyer logic — they change who walks through the door at random. When you are short on inputs (grapes for wine, seeds for hydroponics), hanging the matching sign beats waiting on random traffic.

A reputation plan that does not fight itself

0/5

FAQ

Does reputation decay over time?

No natural decay has been observed. Reputation only moves when you take a specific action — reporting, getting caught with fakes, and so on.

Can I max all six factions?

You can work them in parallel, but reporting shifts reputation between Lower Levels and Security. In practice, take Lower Levels to 100 for the discount first, then farm Security for permits; pick whichever track is easiest for the 200-point Diplomatic.

How does the case work with several items?

The 350 threshold is per item; the buyer type follows the first main tag the game reads in the case. To reliably attract one buyer type, group high-value items of the same category rather than mixing.

What if I have nothing worth 350 yet?

Early wine (base price 175) is below the gate — age it first, or use an advanced purifier or genuine tool to clear the threshold. In the late game, 6000ml bottles of high-quality water are the easiest way in.

FAQ

How many factions are there?

Six: Lower Levels, Upper Levels, Security, Black Market, Revolution and Sector 13 Cartel. The first three matter most for shop income.

Is the reputation cap 100 or 200?

The track is ±200. Perks trigger at ±100, while the Diplomatic achievement requires 200 — so 100 buys the discount, not the achievement.

What does 100 Lower Levels reputation give me?

Pillar of the Lower Levels: a permanent 15% discount at Joe Wild and Dr. Jackson, including night purchases at the doctor's.

What lowers Lower Levels reputation?

Reporting wanted criminals to Security, selling contraband to Lower Levels residents, and getting caught selling relabelled fakes.

How do I unlock firearm permits?

Buy them from Wild: Permit I needs 20 Security reputation and 300 credits, Permit II 50 and 600, Permit III 80 and 900. They are revoked below 0 / 30 / 60.

How does the display case attract rich buyers?

An item with at least 350 credits of base value (before markup) draws a matching high-tier buyer the next day. The buyer type follows the item's first main tag.

What should I put in the display case?

Tools, batteries, modules or nodes tagged as tool materials attract the Inventor, who carries 1,000+ credits and can clear your 85% night stock in one visit.

What do neon signs do?

Buy water-drop or food neon signs from Dr. Jackson to draw visitors and suppliers for that category.

Launch price

¥49.5¥5510% off at launch

US $17.99$19.99

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