Probably Stolen: Best Ways to Make Money Fast, From Early Water to Late Arbitrage
A stage-by-stage Probably Stolen 1.0 money route: starting perks, the 99.18% high-quality water pipeline, depleted-cell blackout arbitrage, appraisal jobs, Gloom-free premium wine compounding, the 85% Dr. Jackson stock run and 6000ml display-case buyers.
Launch price
US $17.99$19.99
On this page
- Which starting perks to take
- Difficulty sets your earning ceiling
- Early game (days 1–15): 99.18% water plus blackout battery sales
- The water line in four steps
- Battery arbitrage: wait for the blackout
- Mid game (days 15–40): appraisal jobs plus wine compounding
- Appraisal work: no stock cost
- Premium wine: the steadiest compounding mid game
- Late game (after day 40): 85% stock runs and display-case clearing
- Tool-material arbitrage
- 6000ml bottles: five figures in a day
- Buying the shop
- The standard daily rotation
- Costs and risks
- FAQ
- What if I have no starting capital?
- Should I sell wine or age it?
- The wrong buyer keeps showing up — why?
- Does this route conflict with Clean Hands?
- Read next
Which starting perks to take
The perk choice decides how smooth the first 15 days are. Tested priority:
| Perk | Effect | Verdict |
|---|---|---|
| Savings | Extra starting cash | First choice — starting capital is the scarcest early resource |
| Vigilant | Anti-theft at night | Second choice, avoids silent inventory losses |
| Model Citizen | Suits a reporting build | Take it if you plan to farm Security reputation |
| Secret Admirer | Unreliable payoff | Skip — do not gamble on it early |
| Sentinel Collapse Disorder | Negative pressure | Do not tick it on a first run |
Perks are locked for the run
Starting perks cannot be changed mid-run. Decide before you create the save, especially if you are chasing perk-dependent achievements.
Difficulty sets your earning ceiling
| Mode | Retail markup | Rent increase | Permit | Reputation |
|---|---|---|---|---|
| Price Gouge (Cozy) | +20% | +2% each time | 500 | gains ×1.5, losses ×0.5 |
| Mark Up (Normal) | +15% | +5% each time | 1,500 | ×1 / ×1 |
| Thin Margins (Hard) | none | +10% each time | 2,000 | gains ×0.75, losses ×1.25 |
| Red Ink (Challenge) | none | +10% each time | 3,000 | gains ×0.5, losses ×2 |

Early game (days 1–15): 99.18% water plus blackout battery sales
The water line in four steps
Rust water sterilised with a UV light, processed through the Hydratech Micro Purifier and filtered again with a bottle and filter reliably produces 99.18% high-quality water.Player-testedThe only inputs are the UV light, the Micro Purifier, the bottle and the filter, and the output is the steadiest cash flow of the early and mid game. Get this loop running before day 15 and rent stops being a threat.

Battery arbitrage: wait for the blackout
A Recharger refills depleted energy cells, and cell prices spike during power outages and water crises.Player-testedThe rhythm:
- Buy depleted energy cells from customers cheaply while they are worthless;
- Charge them overnight with the Recharger;
- Watch the newspaper forecast for a power outage or water crisis;
- Dump the charged stock into the spike.
This is event-driven arbitrage: stock costs almost nothing, and the event window clears it all at once.
Power is a cost too
Chargers and purifiers both draw power. Early on, with fewer than 10 machines, the bill is manageable; once you expand, count each device's daily draw before you stockpile cells.
Mid game (days 15–40): appraisal jobs plus wine compounding
Appraisal work: no stock cost
After paying the membership fee, customers bring goods to you for valuation and you earn the appraisal fee rather than a margin — there is no inventory risk. The Appraisal Board opens on day 8; membership costs 85 credits on Mark Up.Player-tested
- Early: cybernetic hands;
- Mid: plasma cartridges;
- Always check scratches and serial numbers, which decide authenticity and the valuation band.
Premium wine: the steadiest compounding mid game
One large grape, one small grape and super yeast on a 750ml high-quality water base brews premium wine in one day: base price 175, rising +5.25 per day in AgeWell.Player-testedPremium wine has the best daily appreciation of any product — +5.25 a day, over +105 across 20 days, nearly double. The right mid-game move is not to sell immediately but to brew and age, converting cash into stock that appreciates on its own. Full recipes and grade comparisons are in production chains and machine upgrades.

Late game (after day 40): 85% stock runs and display-case clearing
Tool-material arbitrage
This requires 100 Lower Levels reputation for the permanent 15% discount at Joe Wild and Dr. Jackson. Then:
- Buy tools, batteries, modules and nodes from Dr. Jackson at 85% at night;
- Display one tool-material item worth 350+ base credits by day;
- The Inventor arrives the next day carrying 1,000+ credits and clears the shelf;
- Bank a 15%+ margin without spending water-line capacity.
Display-case rules and the first-tag mechanic are covered in the faction reputation guide.
6000ml bottles: five figures in a day
Three 6000ml bottles of high-quality water (or pure-water labelled bottles) in the display case attract Upper Levels water hoarders and can produce five-figure single-day revenue.Player-testedThis closes the loop: the water line supplies, the two-stage Bottle Printer upgrade (6 then 12 electronic components) unlocks the large bottle, and the display case finds a buyer willing to take the whole batch.
Buying the shop
On this route, paying in full or taking the mortgage within 50 days is realistic, and it unlocks Prodigious. The deed starts around 12,000 on Mark Up, 24,000 on Thin Margins and 36,000 on Red Ink, and rises daily; the mortgage spreads the one-off cost. Buying the shop triggers the ending settlement, so save manually first if you want to keep playing.
The standard daily rotation
Costs and risks
- Reputation trade-offs: reporting criminals costs Lower Levels reputation and therefore the 15% discount. Max Lower Levels before farming Security.
- Fake goods: relabelled water and fake cigarettes raise short-term prices but cost reputation when spotted, and they break Clean Hands.
- Event dependency: battery arbitrage lives on outage and water-crisis windows; outside those, margins are ordinary. Do not put all your cash in cells.
- Capacity ceiling: the water line and winemaking are limited by power and machine slots. Count the daily draw before expanding.
FAQ
What if I have no starting capital?
Start with the cheapest water line: rust water is nearly free, and the UV light plus Micro Purifier are the only early purchases. Buy the Recharger once the first money is in.
Should I sell wine or age it?
Sell early when cash is tight; start ageing in the mid game, where premium wine gains +5.25 a day. Do not lock all your cash in wine — keep rent and restock money liquid.
The wrong buyer keeps showing up — why?
Check the item's first main tag. The game only reads the first tag, so the wrong tag summons the wrong buyer. Swap in a high-value item of the category you actually want.
Does this route conflict with Clean Hands?
Not inherently, but relabelling water or selling fake cigarettes breaks Clean Hands. Run that achievement on a separate legal-only save.
Read next
- Full water, furnace and wine numbers: production chains and machine upgrades
- Reputation and display-case rules: factions, permits and rich buyers
- Clean up the achievement list: all 21 achievements
FAQ
Which starting perks make the most money?
Savings (extra starting cash), Vigilant (anti-theft at night) or Model Citizen for a reporting build. Avoid Secret Admirer — its payoff is unreliable — and do not take Sentinel Collapse Disorder on a first run.
Which difficulty makes the most money?
Price Gouge on a first run: +20% retail markup and rent rising only 2% per increase. Mark Up is the standard mode. Thin Margins and Red Ink remove the markup entirely and are only worth it for From Nothing, the Hard Way.
How do I make 99.18% high-quality water?
Take rust water from Wild, sterilise it with a UV light, run it through the Hydratech Micro Purifier (20 durability per 2000ml) into basewater, then filter it again with a bottle and filter for 99.18%.
How do I make my first real money?
Run the water line steadily, and buy depleted energy cells cheaply, charge them overnight and sell them during a newspaper-forecast power outage or water crisis.
What is the safest mid-game income?
Pay the membership fee to unlock appraisal jobs for fee income with no stock risk, while ageing premium wine in AgeWell at +5.25 per day.
How do I reach 100,000 credits?
With 100 Lower Levels reputation, clear Dr. Jackson's tools, batteries and modules at 85% at night and display 350+ tool materials to summon the Inventor by day. Three 6000ml bottles of high-quality water pull in Upper Levels water hoarders.
Can I buy the shop before day 50?
Yes — on this route, paying in full or taking the mortgage within 50 days is realistic, and it also unlocks the Prodigious achievement.
Launch price
US $17.99$19.99
Related guides
Probably Stolen Production Chains: Six Water Grades, Furnace & Wine Recipes
Probably Stolen 1.0 production numbers: the six water purity grades, the 99.18% high-quality water line, furnace input ratios and perfect-ingot rules, wine grades with AgeWell appreciation, aquaculture, Bottle Printer upgrades, Vacuum Robot incineration and vending machines.
Probably Stolen Appraisal Guide: How to Spot Fake Cigarettes, Water & Rare Goods
Probably Stolen's published checks are visual inspection for cigarettes, testing and filtering for water, and appraisal for rare goods so you do not overpay. Here is what is confirmed — and what is not.
Probably Stolen Factions & Reputation Guide: Perks, Permits & Attracting Rich Buyers
How faction reputation works in Probably Stolen 1.0: six factions and their thresholds (perks at 100, Diplomatic at 200), the Lower Levels 15% permanent discount, the 20/50/80 firearms permits, Upper Levels markups, and the 350-credit display-case rule.