Making money

ROB RUN Grow Room & Decoder: Setup, Prices and Raiding

The ROB RUN Grow Room from public player data: plot and research requirements, table slots, bush harvests, Fence and Smuggler prices, speed upgrades, and how decoders open a base. Kefir has not published these figures.

Last verified:Applies to:Early Access (November 2026)5 min read
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Source note: public player data, not Kefir

This page is built from public ROB RUN player databases and guides checked against the November 2026 build. Kefir has not published Grow Room or decoder figures, prices or tier values. Treat every number here as player data and confirm it on your server before you spend.

The short answer

The Grow Room is the production side of a base. You rent a plot, build a room full of grow tables, feed it bushes you find in the world, and sell the harvest. It is slower than robbery and it is the closest thing ROB RUN has to passive income.

Decoders are the other half of the loop: they are what other players use to get into the room you just built.

What the Grow Room needs

Three things have to be in place before a table grows anything:

  1. A plot in a settlement that has an owner. You rent it from that owner.
  2. Grow Room and Grow Table researched in the Production branch of Larry's Tree.
  3. Both bought on the Trade Laptop at your base. The table unlocks after the room.

The bushes are separate. The table does not supply them. You find Growing Bushes as cargo in the world and carry them back.

Costs

Public data puts the first working table at about $320,000: Grow Room roughly $150,000 to research and $100,000 to buy, Grow Table roughly $30,000 to research and $40,000 to buy.
ItemResearchPurchase
Grow Roomabout $150,000about $100,000
Grow Tableabout $30,000about $40,000
Extra tablealready researchedabout $40,000

Research prices can differ from server to server, so check the Trade Laptop on your own server. Extra tables are cheaper because the research is one-time.

The growing loop

Once a table is down, the loop is short:

  • Place a bush on the table.
  • A clock icon shows while it grows, and a check mark shows when it is ready.
  • Harvest for two to four bags, which takes a few seconds.
  • The bush regrows as the same rarity, so you do not replant.
Public data says harvest bags stack to 10 per slot, and cargo drops if you draw a weapon. Cops can seize a bush, with a reported $5,000 bounty on an Uncommon one.

The carrying rule is the one that costs people money: do not pull a gun while you are moving cargo.

Sell prices

Harvest bags go to a Fence at the dollar-sign van in Looty Bay or at the Sales Center.

Public data for a level 1 Fence lists about $4,000 per Uncommon bag, $6,000 per Epic bag and $8,000 per Legendary bag. With two to four bags per bush, a full six-bush table is roughly $48,000 to $96,000 at Uncommon and up to $192,000 at Legendary.
RarityPer bagPer bush (2–4 bags)
Uncommonabout $4,000about $8,000–$16,000
Epicabout $6,000about $12,000–$24,000
Legendaryabout $8,000about $16,000–$32,000

Whole bushes can also go to a Smuggler. Public data lists about $20,000 for a Growing Bush and $30,000 for a Mature Bush at Uncommon, rising to about $40,000 and $60,000 at Legendary.

Upgrades

Public data lists three speed upgrades that stack on one table: a Fan at +12% growth speed, a Water Pump at +14% and a UV Lamp at +24%.
UpgradeSpeedResearchPurchase
Fan+12%about $100,000about $25,000
Water Pump+14%about $200,000about $70,000
UV Lamp+24%about $500,000about $250,000

The Trade Laptop tier follows your district level. Higher tiers need level 2 and 3 plots, which need Black Market documents. On a level 1 plot, the common advice is more tables before speed upgrades.

Defence: fuses and alarms

A Grow Room is a building with a Security System panel. Public data puts its base defence low, around 5, with nine fuse slots, and says it is easy to raid until you fit fuses.

  • Fuses add breach points the raider has to remove.
  • Alarm slots warn you or your clan when the panel is being hacked.
  • Cash should go to Lenny's or the Laundering Desk, not sit in the room.

Decoders

A decoder is applied to a building's Security System panel. It takes about 12 seconds, removes its breach value from the building's defence and is used up. At zero defence the building is hacked: doors, gates and windows open for a short window. That is access, not ownership.

Public data puts decoder breach values at 1 point for Uncommon, 3 for Epic and 5 for Legendary. It reports the Uncommon decoder as a Season 1 reward and the Epic one as a barter at the Suspicious Door inside Lenny's Motel. No confirmed source for Legendary was listed.

To work out how many you need, add the building's base defence and all installed fuse points, divide by the decoder's breach value and round up. A small house with no fuses is reported at 15 Uncommon, 5 Epic or 3 Legendary decoders; with full legendary fuses the same house is reported at 150, 50 or 30.

Decoders do not open safes. Safes and cabinets need a Master Key, and vehicle trunks need a Lockpick.

Timing it around the wipe

Every server wipes seven days after it opens, and the Grow Room does not survive. A build that takes longer than the remaining cycle to pay back is a loss.

Public data puts payback for a first table at four to seven harvests, roughly four to fourteen hours. That fits the first half of a wipe. Building on the last day or two rarely pays.

FAQ

The FAQ block above covers requirements, costs, bush counts, sell prices, decoder sources, raid maths and safes. Every figure is player data until Kefir publishes its own.

Frequently Asked Questions

How do I get a Grow Room in ROB RUN?

Rent a plot in a settlement that has an owner, research Grow Room and Grow Table in the Production branch of Larry's Tree, then buy both on the Trade Laptop at your base. The table needs the room first.

How much does the Grow Room cost?

Public player data puts the Grow Room at about $150,000 research plus $100,000 purchase, and the Grow Table at $30,000 research plus $40,000 purchase. Research prices differ by server, and Kefir has not published official values.

How many bushes can one Grow Room hold?

Public data says six Grow Table slots per room and six bushes per table, so 36 bushes when full. Bushes come from cargo found in the world, not from the table.

How much do harvests sell for?

Public data lists about $4,000 per bag for Uncommon, $6,000 for Epic and $8,000 for Legendary at a level 1 Fence. Each bush yields two to four bags, and a settlement building can add one or two.

How do I get a Decoder?

Public reports describe three tiers: Uncommon, Epic and Legendary. Uncommon reportedly came from a Season 1 reward and Epic is bartered at the Suspicious Door inside Lenny's Motel. Kefir has not published an item page, so confirm the current source in game.

How many Decoders do I need to break into a base?

Add the building's base defence and every fuse the owner installed, then divide by the decoder's breach value and round up. Public data puts Uncommon at 1 point, Epic at 3 and Legendary at 5. The exact defence values are server and building dependent.

Do Decoders open safes?

No. Public data says decoders only work on the building's Security System. Safes and cabinets need a Master Key, and vehicle trunks need a Lockpick from the Black Market.

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