TCG Card Shop Simulator Pokemon Card Mod: BepInEx Install Guide
Install the Pokemon card packs on 1.0 without bricking a save: pick between texture replacements and added sets, set up BepInEx 5 and both dependencies, merge folders in the right order, and back the save up first.
Know which kind of mod you are installing
There are at least two different "Pokemon mods" on Nexus Mods, and they carry different risks. Check whether the author describes a replacement or an addition:
| Type | Example | What you see in game | Dependencies |
|---|---|---|---|
| Texture replacement | Real TCG Overhaul and similar | Existing Tetramon card art is swapped for something else | BepInEx + TextureReplacer |
| Added card packs | Extended TCGs - Pokemon TCG (Nexus Mods 792) | A new Extended TCGs storefront on the phone with roughly 2,783 cards | BepInEx + Enhanced Prefab Loader + Phone Overhaul |
Extended TCGs does not overwrite Tetramon; it adds a separate pack shop to the in-game phonePlayer-tested. That is why it is the safer option: it appends content instead of patching existing card prefabs.
Install one kind at a time
Texture replacements and added packs both touch card assets, and together they produce blank cards, missing shelf stock or saves that hang on load. Get the added packs stable first, then consider anything else.
Dependencies and versions
The game hit 1.0 in September 2026, and the plugin ecosystem still runs on BepInEx 5. Do not install BepInEx 6.
| Component | Current build | Where to get it | Role |
|---|---|---|---|
| BepInExPack | 5.4.2305 (Thunderstore) | Thunderstore or a preconfigured Nexus pack | Mod injection framework |
| Enhanced Prefab Loader | Per the mod page | Nexus Mods | Loads new card prefabs; ships an API and preloader |
| Phone Overhaul | Per the mod page | Nexus Mods | Extends the in-game phone with new storefronts |
| Extended TCGs - Pokemon TCG | Per the mod page | Nexus Mods 792 | The Pokemon packs themselves |
A preconfigured BepInEx 5.4.23.5 pack with Configuration Manager was updated on 29 September 2026Player-tested. Take that route if you want the F1 menu without adding the plugin separately.
Version numbers rot
The mod page lists the exact Enhanced Prefab Loader build it needs. Follow that page, not an older guide: every game update can raise the dependency floor.
Back up the save first
This is the step people skip and then regret. Close the game completely before touching any files.
- Press
Win + R, paste%USERPROFILE%\AppData\LocalLow\OPNeonGames\Card Shop Simulator\and hit Enter. - Copy the entire folder to your desktop and rename it something like
TCS_Backup_2026-11-04. - The saves are files such as
savedGames_Release0.GD, where slot 0 is the autosave. Copy the whole folder, not a single slot.
Steam saves live under LocalLow in OPNeonGames\Card Shop Simulator, named savedGames_Release*.GDPlayer-tested.
The game supports Steam CloudOfficial. If cloud sync is on, close the game before restoring a backup and, if needed, switch off cloud sync for this title temporarily — otherwise the service can overwrite the save you just copied back in.
Step-by-step install
- Note your build. Right-click the game in Steam → Properties → Installed Files. Confirm you are on 1.0 and write the build number down for later troubleshooting.
- Install BepInEx. Extract the BepInExPack and drop the
BepInExfolder,winhttp.dllanddoorstop_config.ininext toCard Shop Simulator.exe. Not insideCard Shop Simulator_Data. - Launch once. Load into the main menu and quit. This generates
BepInEx\configandBepInEx\plugins. - Add the dependencies. Merge the
BepInExfolder from Enhanced Prefab Loader and Phone Overhaul into the game'sBepInEx. Watch forBepInEx\BepInExnesting — that is the classic mistake. - Add the card mod. Extract Extended TCGs - Pokemon TCG and merge it into
BepInEx, keeping thepluginsand card-art folders where the author put them. - Verify in game. Press F for the phone and order packs from the Extended TCGs store.

Skip Vortex for this one
Community reports say Vortex does not handle this game's BepInEx layout well and tends to put DLLs in the wrong place. Manual extraction into the game root is the reliable route.
Confirm it actually worked
Check these in order and stop at the first failure instead of stacking more mods on top:
| Check | Healthy result | What a failure means |
|---|---|---|
| Game launches | Main menu, no black screen | BepInEx or a plugin version mismatch |
| BepInEx log | Plugin load entries in BepInEx\LogOutput.log | Plugin not loaded; check folder depth |
| F1 menu | Plugin configuration window opens | Configuration Manager missing, or its config flag is off |
| Phone | Extended TCGs entry appears | Missing dependency or a nested folder |
| Packs | Pokemon boosters can be ordered | Incomplete mod extraction; re-extract |
If F1 does nothing, set HideManagerGameObject to true in BepInEx\config\BepInEx.cfgPlayer-tested and restart.
Troubleshooting
| Symptom | Likely cause | Fix |
|---|---|---|
| Black screen or stuck on load | Missing dependency, version mismatch or leftover plugin | Empty plugins, boot with BepInEx alone, add back one at a time |
| No Extended TCGs on the phone | Nested folder or dependency not loaded | Check DLL depth under BepInEx\plugins and read the log |
| F1 does nothing | Configuration Manager not installed | Install it, or use the preconfigured BepInEx pack |
| Blank cards or pink textures | Wrong card-art path or TextureReplacer version | Reapply the card-art folders per the mod page |
| Save hangs, shelves do not load | Old texture-replacement mod against 1.0 | Remove the plugin and restore your backup |
| Everything broke after an update | Plugins have not caught up with the new build | Wait for the author; do not keep reinstalling BepInEx |
Troubleshoot in this order
Unmodded game runs → BepInEx loads → one dependency at a time → card mod last. Add three things at once and you will not know which one broke it.
Versions, achievements and risk
Steam lists the game as single-player with achievements and cloud saves, and there is no VACOfficial. Modding therefore carries no ban risk.
Achievements depend on the mod. Texture swaps and added packs normally leave them intact; mods that alter pull rates or automate pack opening can disable them, and their pages say so.
There is no official modding statement or stable mod API for this gamePlayer-tested. Every update can change plugin compatibility, so treat any version number in a guide as a starting point and the mod page's Requirements tab as the source of truth.
The Halloween update reworked bulk boxes and some economy values, so prices and stock in an older save may not match the current build. Confirm the save loads cleanly in the unmodded game before you add anything.
Read next
- New to the shop sim itself: TCG Card Shop Simulator hub
- The mod and its requirements: Extended TCGs - Pokemon TCG (Nexus Mods 792)
- Current build and patch notes: Steam store page
Frequently Asked Questions
Does the Pokemon mod replace the Tetramon cards?
Depends which one you install. Extended TCGs - Pokemon TCG adds new packs behind a phone storefront and leaves Tetramon untouched. Texture-replacement mods are the ones that change existing card art. Running both is a reliable way to get conflicts, so pick one.
Why does F1 do nothing?
The F1 menu comes from the Configuration Manager plugin, not BepInEx itself. If the plugin is missing, or HideManagerGameObject is not enabled in the BepInEx config, the key will not respond.
My save hangs on loading after installing the mod. What now?
Usually an outdated texture-replacement mod that does not match 1.0, or a mismatched dependency version. Pull plugins out of BepInEx/plugins one at a time, and restore your backed-up save.
Do I need to reinstall BepInEx after every game update?
Normally no. Steam does not delete winhttp.dll from the game root; mods break because plugins have not caught up with the new build. Check the BepInEx log, then update the mod rather than reinstalling everything.
Can I get banned, or lose achievements?
No ban risk: the game is single-player with no VAC. Texture and added-pack mods usually leave achievements alone, but mods that change pull rates or auto-open packs may disable them, and their pages say so.