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Zelda Ocarina of Time Remake Controls: Switch 2 Buttons, Mic & Settings

Full Switch 2 controls for the Zelda Ocarina of Time remake: attack, jump, camera, Z-targeting, mic humming for ocarina songs.

Last verified:Applies to:Switch 25 min read
Fact tags:Official
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Switch 2 default controls

The remake keeps the N64 layout's intent but adds a dedicated jump button, a free camera and a dash.Official

New player? Start with the Deku Tree route and opening tips, then come back here for the full button table.

ActionButton
AttackY
JumpX
SheatheB
ActionA
DashHold A
Z-targetZL
Use itemZR
Quick SelectL / R
CameraRight stick
OcarinaD-pad left
Talk to NaviD-pad right

A is the context button: talk, open, pull and interact all use it, and holding it dashes.

This is the default layout documented for the Switch 2 release. Button prompts can be changed in the settings, so if a row here does not match your copy, trust the in-game controls screen — it is always the final authority.

Learn four buttons before the first dungeon

Jump, dash, lock-on and the camera cover almost every fight and every gap in the game. Spend ten minutes in Kokiri Forest on those four before you push the story. The beginner guide walks through them in order.

What changed from the N64 and 3DS versions

Three changes matter more than the rest:

  1. Jump is a real button. In the N64 original Link jumped automatically at set ledges. Now you press X anywhere, which also means you can fall anywhere. Turn the camera, judge the gap, then jump.
  2. The camera is free. The right stick rotates the camera instead of snapping it behind Link. Spin it around in caves before walking, so you do not miss a side passage or a platform overhead.
  3. You can sprint. Holding A dashes. It covers ground fast, but it is not invulnerability — running into an enemy still costs a heart.

The jump attack defaults to two steps: jump, then attack. If you prefer the original one-button jump attack, the option is in the settings.

Ocarina: buttons, humming and the mic setting

The ocarina accepts button input, or you can hum a learned melody into the Switch 2 microphone and Link will play it.Official

There are two ways to play, and they use the same song list:

  • Buttons. Press D-pad left to bring out the ocarina, then play the notes. This is the reliable option during a timed puzzle.
  • Microphone. Hum a song you have already learned into the Joy-Con 2 or Pro Controller microphone, or play it on a real instrument held near the mic. The HORI Electric Ocarina of Time is the officially licensed option if you want a physical ocarina.

The setting is called Ocarina Mic Input. In the build checked before launch it was set to None, so humming does nothing until you turn it on. If you want to hum, switch it on before you sit down to learn songs, not in the middle of a puzzle.

Two extra details worth knowing:

  • Button input never goes away. If the microphone misreads your pitch, switch back to buttons. Nothing is locked behind humming.
  • Two input styles. You can use a two-handed mode like the 3DS version or a one-handed mode closer to the N64 layout.

The full song list, with warp destinations and a learning order, is in the ocarina songs guide.

Settings to change before the first dungeon

Most of these are personal preference, but the first four are worth setting once and forgetting:

  • Motion control aiming. Switches tilt aiming on or off. Turn it off if you play handheld or in a moving vehicle.
  • Camera invert horizontal / vertical. Flips each camera axis. Set both before the first boss, not during the fight.
  • Camera rotation speed. How fast the right stick turns the camera. Raise it slightly if caves feel cramped.
  • ZL targeting: hold or toggle. Hold ZL to lock on, or tap once to toggle. Toggle is easier in long fights where you also work the camera.
  • HUD mode. Normal (full HUD), Pro (minimal) or Master (no HUD). Normal is the right first run; Master is for clean screenshots.
  • Subtitles and speaker names. Turns subtitles on or off and shows who is speaking. Useful if you play with voice audio low.
  • Voice language. The spoken dialogue language. Pick it before the opening; the cutscenes are voiced.
  • GL / GR assignment. Extra buttons on a Pro Controller or the Joy-Con 2 charging grip. Hold the HOME button to remap them.

Do not change camera inversion mid-fight

Camera inversion changes both axes at once from your point of view. Change it in a menu, walk around for a minute, then go back to the boss. Switching during a fight is how runs end.

Tips that save time

  1. Practise the dash in open ground. Caves are narrow and the dash overshoots easily. Walk first, accelerate once you can see the floor ahead.
  2. Spin the camera before every doorway. The free camera is the biggest quality-of-life change in the remake, and it is also the easiest thing to forget.
  3. Use toggle targeting for bosses. Holding ZL while also moving the camera is awkward; toggle frees your thumb.
  4. Check the HUD mode before a collectible run. Pro keeps the item slots visible without the full overlay, which makes Heart Piece hunting less cluttered.
  5. Keep buttons as your fallback. If mic input stops recognising you, do not restart the song — switch to buttons and finish it.

If a control does not respond

Some rows in the default layout come from pre-release footage. If a button does nothing, check the in-game controls screen before assuming the game is broken.
  • Jump or attack does nothing. You may be in a cutscene, a dialogue, or a context where the action is disabled. Wait for the prompt to return.
  • The ocarina will not accept humming. Confirm Ocarina Mic Input is on, move somewhere quiet, and check that the song is already learned. Then try buttons.
  • The camera feels wrong. Check both inversion axes and the rotation speed. A single axis left inverted is the usual culprit.
  • ZL does nothing in a fight. Confirm you are not already locked on; press again to release before targeting a different enemy.

Once the layout is set, the next thing worth reading is the collectibles guide, which uses the camera and the ocarina constantly.

Frequently Asked Questions

What button is jump in the Ocarina of Time remake?

Jump is X by default. Unlike the N64 original, jumping is manual everywhere, so press X to clear a gap instead of relying on the edge auto-jump.

What button is attack?

Y is attack by default. A is the general action button: talk, open, pull and interact, and holding A makes Link dash.

How do I hum ocarina songs into the microphone?

Learn the song with buttons first, then turn on Ocarina Mic Input in the settings and hum the melody into the microphone. The preview build showed the setting as None by default, so you have to switch it on yourself.

Why is mic input off by default?

Button input always works, so the game does not assume you want to hum. Leaving it off avoids accidental notes in a noisy room. Turn it on when you want to try humming.

Can I change the camera and HUD?

Yes. Camera inversion, rotation speed and HUD mode are in the settings. HUD modes are Normal (full HUD), Pro (minimal) and Master (no HUD).

Can I use motion aiming?

Motion control aiming can be switched on or off in the settings. It is optional; stick aiming still works.

What are the GL and GR buttons for?

On a Pro Controller or the Joy-Con 2 charging grip, GL and GR can be assigned. Hold the HOME button to remap them.

Related guides

All guides for this game

Read next

GeneralAll 12 Ocarina of Time Remake Songs: Note List, Warp Locations & Humming TipsEvery ocarina song in the remake with Switch 2 button inputs: six warp songs, Zelda's Lullaby, Epona's Song, Saria's Song, Sun's Song, Song of Time, Song of Storms and Scarecrow's Song. Plus what the swirling music notes on the map are, N64 notation, a beginner learning order and microphone humming tips.→

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