Making money

Abyssal Lapidary Money Guide: Commissions, Auctions, Display and Licences

How the demo's income works: commission delivery, auction bidding, display cabinets and shop allure, licence progression, and a buying rhythm that avoids dead stock.

Last verified:Applies to:Demo v0.2.154 min read
Fact tags:Player-tested
#Money#Commissions#Auction#Display#LicenceRead in Chinese →

Where the money comes from

The official material lists four uses for a finished piece:

  1. Deliver it to a collector or commission client — steady and predictable, but strict.
  2. Send it to auction — possible premium, possible no sale.
  3. Display it in a cabinet — raises shop allure and feeds progression.
  4. Keep it — some pieces provide special abilities or story use.

Commissions are the main income source; auctions and display are secondary channelsPlayer-tested. Early on, do not refuse every commission in the hope of an auction jackpot.

Abyssal Lapidary auction with several bidders competing
Auction: bidders keep raising, but do not stake every piece on it

Commissions: read first, cut second

Most failures start before the cutting table, not at it. Check these before delivery:

CheckWhere to see itConsequence
Gem typeCommission descriptionWrong type fails
Cut and shapeCommission + faceting tableWrong shape fails
Size / volumeCommission + gem statsToo small or too large can fail
Style (plain / ornate)Jewellery benchMismatch can reduce pay or fail
DamageAppraisal / jewellery screenA damaged gem cannot be delivered
Abyssal Lapidary Collector client panel with a red box around the commission button
An Upper District Collector: hit the red-boxed See what commissions are available button first, then buy stone that fits the order.
Abyssal Lapidary jewellery bench with the Compare Commissions control
Jewellery bench: compare the commission first, then finish the piece.

The cheapest habit

After accepting a commission, read the request and then shop for matching rough stone. Do not buy a stone because it looks valuable and then hunt for someone who wants it.

A valuable gem is not necessarily the gem this commission wantsPlayer-tested. A strict order fails when the requirements do not match, even if the gem itself is worth a lot.

Auctions: a premium channel, not steady income

The auction screen shows several bidders — a young man with a monocle, a pallid old man, a veiled lady, a gentleman in red — and lets you raise the bid in steps such as 5, 10, 25 and 50. Different buyers keep bidding.

Abyssal Lapidary auction bidders and bid increments
The auction screen: bidder types and increments are visible

Auctions suit:

  • Good finished pieces with no matching commission.
  • Collector-grade gems where you accept the risk of no sale.
  • Situations where you need cash quickly but refuse to undersell to a normal client.

They do not suit:

  • A gem the next commission already needs.
  • A rare piece whose market value you have not checked.

Exact caps, fees and no-sale rules have not been published. Trust the interface in your build.

Display cabinets and shop allure

Display cabinets raise Vermilion House's allure and affect progressionPlayer-tested. Community guides list allure as one of the demo's progression gates.

Practical advice:

  • Keep one or two high-quality pieces on display instead of selling everything.
  • Display complete cuts and styles, not damaged gems.
  • If progress stalls, check display and allure before grinding more commissions.

Licences and workstation unlocks

The licence is the demo's progression spine:

  • Faceting and jewellery stations open as the licence advancesPlayer-tested.
  • Higher licences bring rarer rough stone from merchants.
  • Higher reputation brings stranger clients and more commission types.

Licence before rare ore

Rare ore is not worth buying early. If the workstation or commission is not available yet, rare rough stone only ties up cash.

Buying rhythm: few, inspected, quick

  1. Buy two or three stones at a time, preferably the ones that fit the current commission.
  2. Inspect with the monocle, not by price or size.
  3. Only buy what you can process today. Do not stockpile for a hypothetical future.
  4. Read the business log once a day to see why the last order made or lost money.
Abyssal Lapidary ore and gem inventory
Inventory is not wealth; unsold gems only take up space

Three things not to do

  1. Cut before finding a commission. Once the cut is fixed, your buyer pool shrinks.
  2. Put every piece into auction. One no-sale can break the day's cash flow.
  3. Ignore the skill tree. Commission-income nodes such as Honest Measure (+20%) are direct gains.
Abyssal Lapidary skill tree with the Honest Measure node
Skill tree: take commission income first

Frequently Asked Questions

What is the fastest way to make money early?

Take commissions you can actually complete, buy stone that matches the request, and cut only after reading it. Auctions are a premium channel, not a place to park every finished piece.

Why does a valuable gem still fail a commission?

Commissions check shape, cut, size and style, not just gem value. A damaged gem also fails outright.

How does auction bidding work?

The auction screen shows multiple bidders and lets you raise the bid in steps. Different buyers keep bidding, but the exact cap and no-sale rules are not published; trust the interface.

What do display cabinets do?

Displaying finished work raises Vermilion House's allure and feeds progression. They are not just decoration.

How do I raise my licence?

Complete commissions consistently and build reputation. The licence unlocks rarer ore and stations such as jewellery work; the exact demo thresholds are shown in game.

Which skill should I take first?

If commissions are your main income, take commission-income nodes first, such as Honest Measure for +20%.

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