Probably Stolen Lou Guide
Lou in Probably Stolen: a 1,500-credit wanted criminal who plants a bomb, leaves a toy box, and demands 1,500 credits. When Lou first visits, what not to touch, and how the story continues after you report Lou.
Lou is the biggest bounty on the Wanted poster at 1,500 credits. Lou needs a business permit before the first visit, and is tied to two of the game's endings. Reporting Lou pays the bounty, but the story does not end there — Lou can return three days after the arrest. Do not take the toys from the box, and do not assume every bomb from Lou is fake.
Source note
This page is compiled from public guides and player reports checked on 5 November 2026. It has not been independently played through in 1.0.0.6. Trigger conditions, intervals and thresholds come from those public sources; the game's current build always wins.
Public data sources document the 1.0 release builds 26274380 (Rev1) and 26284217 (Rev3). 1.0.0.6 is Rev6 (31 October). Its patch notes only mention a mod-system security update and a Menu/Back key, so there is no evidence these Lou values changed — but that is not the same as confirming them in Rev6.
Spoiler warning
This page covers Lou's story beats, including the bomb and the toy box. The key choices are in the first sections; the ending consequences are at the end.
When Lou may first visit
- You need the business permit before Lou can first visit.
- Once a visit is possible, having less than 75 credits may bring Lou in. A rent or mortgage payment you cannot afford may also do it.
- If neither happens, Lou can still appear after fourteen days.
- These are possible triggers, not a guaranteed arrival date.
Reporting Lou
- Reporting Lou on the first wanted visit pays a 1,500-credit bounty. With the Model Citizen perk the reward is reported at 2,250; with Convict, 1,125. Those two perk bonuses come from a single independent source, so treat them as the least settled numbers on this page.
- Hold the teal Call Security button on the counter for about half a second while Lou is at the window — a single click does nothing.
- Lou's story continues after arrest: Lou can return in the morning three days after the arrest.
The bomb: the first one is fake, later ones are not
- The first device Lou plants is a fake bomb. If you disarm it, its name and description identify it as fake; if you leave it until night, it is also disarmed without ending the game.
- Later retaliation involves a real bomb. Do not assume every explosive from Lou is harmless.
The toy box — do not take the toys
- Lou leaves a toy box with four marked items: Wire Cutter, Plasma Cutter, Tazer and Kitchen Knife. Keep the box and everything inside it intact until Lou collects it.
- Lou can tell whether you left it Untouched, Peeked or Taken. Taking the contents leads to real-bomb retaliation. Only toys marked as Lou's count; ordinary replacements do not.
- Opening the box and taking toys are checked separately. An opened box can still count as peeked if enough marked toys remain; fewer marked toys takes priority and counts as taken.
- Keep personal goods elsewhere. Collection tries to move non-toy contents to the shop's front area before destroying the box; check that area afterward.
The 1,500-credit demand
- Lou can make the demand seven days after the disguise visit. That is the earliest timing, not a guaranteed arrival day. Lou asks for 1,500 credits.
- Weapons, ammunition and medical items Lou accepts count at their negotiated value, floored at zero, rather than their listed base price. Check what remains after each trade; cash can cover the balance.
- Paying part of the demand does not meet the full 1,500-credit target. Read the settlement dialogue before sending Lou away.
- If you choose "That's All I Have," the game compares the value you gave plus your available cash with 500. If the total is below 500, you face retaliation with a bomb over the debt.
Open questions
Checked against public sources on 5 November 2026, not played through in 1.0.0.6:
- Whether the visit triggers are unchanged and what day the fourteen-day fallback counts from;
- The perk bonuses on the 1,500-credit bounty — only one independent source reports them;
- The four marked toy names and the box/collection intervals;
- Each interval in the demand chain and the 500-credit threshold;
- Which two endings Lou is tied to and exactly how Lou affects them.
Public sources also disagree on Lou's pronouns: some use she/her and at least one uses he/him. This page uses Lou's name throughout instead of guessing.
If the current build disagrees with this page, the build is right.
Read next
- All endings and the arrest rule: Endings, Security & Arrests
- Report Lou without losing reputation: Wanted Criminals & Reporting
- Back up before starting the chain: Save File Location & Backup
Frequently Asked Questions
Should I report Lou on the first visit?
The bounty is the largest on the poster, but reporting Lou starts the rest of the story — including the bomb and the demand. Decide with the toy box and the demand in mind, not just the 1,500.
I opened the toy box. Is my run ruined?
Not necessarily. Opening alone can still count as peeked if the marked toys are all still there; taking them is the costly choice.
Does Lou drive any endings?
Lou is reported to drive two of the game's endings. See the endings guide for which ones and what triggers them.
Is Lou's first bomb real?
No. The first device Lou plants is a fake bomb. Later retaliation involves a real bomb, so do not assume every explosive from Lou is harmless.
Related guides
Probably Stolen Butcher Guide
The Probably Stolen Butcher is a wanted criminal with a 450-credit bounty. He sells raw meat at a discount, returns every 7 days if you let him go, and comes back for revenge if you report him. Full timeline, rewards and the Sawyer hunting service.
Probably Stolen Characters: Eleanor, Lou, Serpico & the Butcher
A source-checked index of Probably Stolen's named characters: Eleanor's fully documented day-23 to day-29 route, Leroy the fake inspector, community-reported Lou and Butcher routes, and what is still unpublished for Cadet Serpico.
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All guides for this game
- Probably Stolen Butcher Guide
- Probably Stolen Underground Exchange: Unlock Day, All 7 Trades & Weekly Pool
- Probably Stolen Characters: Eleanor, Lou, Serpico & the Butcher
- Probably Stolen Evaporator Guide: Chemistry Steps & Reducing Agent
- Probably Stolen Liquid Luck & Luck: Georgio, Lottery & Scratchers
- Probably Stolen Radioactive Waste: How to Dispose of It Properly
- Probably Stolen Traditional Chinese & Mods: Setup & 1.0.0.6 Fixes
- Probably Stolen Trainer Explained: What 风灵月影 Means & the Risks
- Probably Stolen Vending Machine Guide: Overnight Sales & Upgrades
- Probably Stolen Wanted Criminals: How to Report Them Safely
- Probably Stolen All 21 Achievements Guide: We Have Rats, Clean Hands & Prodigious
- Probably Stolen Factions & Reputation Guide: Perks, Permits & Attracting Rich Buyers
- Probably Stolen Money Making Guide: Water, Wine & Liquid Luck
- Probably Stolen Endings, Security Arrest & Eleanor Quest Guide
- Probably Stolen Production Chains: Six Water Grades, Furnace & Wine Recipes
- Probably Stolen Save File Location
- Probably Stolen Starting Professions: All 9 Backgrounds Explained
- How to Identify Augs in Probably Stolen: 3 Official Tells & 6 Checks
- Probably Stolen Beginner Guide: Daily Loop, Rent & Opening Tips
- Probably Stolen Appraisal Guide: How to Spot Fake Cigarettes, Water & Rare Goods
- Probably Stolen Is Out: Price, Launch Numbers & Bundle Deals