Probably Stolen Underground Exchange: Unlock Day, All 7 Trades & Weekly Pool
The Underground Exchange is Sawyer's overnight trade service. What unlocks it, the 7 permanent recipes, the weekly rotation and why a deposit can come back with nothing.
The Underground Exchange is an overnight trade run by Sawyer's janitorial crew. Put the exact items from your Underground Exchange Directive in your shop's trash bin, make sure janitorial service is on, end the day, and collect the reward from the same bin the next morning — nothing happens instantly.
How to unlock the Underground Exchange
Two independent guides place Sawyer's first visit on Day 25 in version 100-REV3, where Sawyer explains the crew's private trading service; one playthrough log also records a Day 10 threat visit before the Day 25 Directive. After that, find the Underground Exchange Directive on the ledge near your counter. It lists the available exchanges, the exact materials and the rewards.
Early access is reported for the Sawyer's Crew perk and the Fence start. If you cannot find the Directive, check whether Sawyer has visited yet, or whether your starting setup already includes access.
How to complete a trade
- Read the Directive. Pick one trade and check the exact items and quantities.
- Gather exactly those items. A similar item or the wrong quantity does not count.
- Put them in your shop's trash bin. Take out anything you want to keep first.
- Make sure janitorial service is paid and active — check the End of Day screen.
- End the day and let the overnight cleaning run.
- Check the same trash bin the next morning for your reward.
Each trade can be done once per night. Different trades can run on the same night if their materials do not overlap; when in doubt, do them on separate nights.
All 7 permanent trades
These are the permanent exchanges reported from the Directive. Rewards with a random component are noted below the table — check the current Directive in game before committing materials.
| You put in | You get |
|---|---|
| 3 Water Filters | 1 new Water Filter |
| 2 modules | 1 random module of a different type |
| 2 vials of Dream Dust | Random legal goods |
| 1 Disposable Keycard (Command) | 2 random keycards |
| 2 Poison | 1 Energy Cell |
| 2 ammunition items | At least 2 food items |
| 1 Smuggler's Bay + 8 Oxymore Injectors | 1 Smuggler's Bay (Modified) |
Notes on the random rewards: the module you receive cannot be either type you put in. Dream Dust rewards depend on purity, and low-purity dust can produce nothing. The Energy Cell's charge depends on the Poison's value, up to 100. A crate reward is the crate itself, not a guaranteed gun, drug or module inside.
The seven-trade table above is reported by public guides; the exact pool and quantities may differ in 1.0.0.6.Weekly promotions
Promotions rotate every Monday. Three offers are picked from a pool of seven each week, so not every promotion is available at once. The Monday Nightly Report announces the new offers — re-read the Directive after the reset.The reported pool includes:
- 4 Dream Dust vials → medical goods;
- 3 Disposable Keycards (Security) → Security Department Supply Crate;
- 4 Disposable Keycards (Medical) → Medical Bay Supply Crate;
- 4 Disposable Keycards (Engineering) → Engineering Foundry Supply Crate;
- 5 seeds of any type → a fully charged Energy Cell;
- 1 Scavenger's Token → +25 Black Market reputation;
- 2 Oxymore Injectors → a genuine Immunivax Injector.
The 4-vial Dream Dust promotion uses average purity: low purity may give only basic bandages, while 99% purity or higher makes more valuable medical rewards possible.
Black Market reputation
Completing trades raises Black Market reputation. At −40 Black Market reputation, the Blacklisted penalty applies: you are barred from the Underground Exchange and janitorial service costs double.Do not let reputation fall that far if you rely on overnight trading. If you are already close to the penalty, fix reputation before running the next batch of trades.
Why your trade did not work
- No reward in the morning — check the bin again the next morning, then confirm janitorial service was on.
- Wrong items or quantities — compare the deposit with the current Directive, not last week's.
- Promotion expired — check the Monday reset.
- Same trade twice in one night — once per night only; extra items do not give a second reward.
- Overlapping materials — overlapping recipes compete for the same items; run them on separate nights.
- Trash bin full — leave room for the reward, or it can be lost.
The bin is not storage
Items that do not match a valid exchange can be collected as ordinary garbage during cleaning. Never use the exchange bin as long-term storage, and take out anything you want to keep before ending the day.
Open questions
Checked against public sources on 5 November 2026, not played through in 1.0.0.6:
- Whether Sawyer still first visits on Day 25;
- Whether the Sawyer's Crew perk and the Fence start still unlock access immediately;
- Whether the seven permanent trades and the reward pools are unchanged;
- Whether the Monday reset still offers three promotions from a pool of seven;
- The exact Blacklisted threshold and double-cost penalty.
The public sources broadly agree on the seven permanent trades and the Monday 7-choose-3 rotation, but the recipe counts in the player wiki are partly taken from the Demo build 049-Rev3-L and builds 26274380 / 26337366, not from 1.0.0.6. The 1.0.0.6 patch notes do not mention the exchange at all, which is not evidence that nothing changed.
If the in-game Directive disagrees with this page, the Directive is right.
Source and verification status
Source note
This page is compiled from public guides and player reports checked on 5 November 2026. It has not been independently played through in 1.0.0.6. Some details come from those public sources, not from a confirmed in-game test; the current Directive and the game's own panels always win.
The public sources document the 1.0 release builds 26274380 (Rev1) and 26284217 (Rev3). 1.0.0.6 is Rev6 (31 October). Its patch notes only mention a mod-system security update and a Menu/Back key, so there is no evidence these exchange values changed — but that is not the same as confirming them in Rev6.
Read next
- Report wanted criminals without losing reputation: Wanted Criminals & Reporting
- Back up before a risky trade: Save File Location & Backup
- Fund the trades: Money Making: Water, Wine & Liquid Luck
Frequently Asked Questions
Can I put anything in the bin and get something back?
No. Only the exact recipes listed on the current Underground Exchange Directive work. A similar item or the wrong quantity does not count.
Is the Underground Exchange the same as selling to Black Market customers?
No. Black Market customers buy and sell at your counter. The Underground Exchange is the overnight janitor trade you run through the shop's trash bin.
Do I need a subscription or a special item to use it?
No. Unlock it, read the Directive, and keep janitorial service on. Trades resolve overnight.
Why did my trade produce no reward?
Check the bin again the next morning, then confirm janitorial service was paid and active. Also compare the deposit with the current Directive, not last week's, and make sure the same trade was not run twice in one night.
Related guides
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The Probably Stolen Butcher is a wanted criminal with a 450-credit bounty. He sells raw meat at a discount, returns every 7 days if you let him go, and comes back for revenge if you report him. Full timeline, rewards and the Sawyer hunting service.
Probably Stolen Lou Guide
Lou in Probably Stolen: a 1,500-credit wanted criminal who plants a bomb, leaves a toy box, and demands 1,500 credits. When Lou first visits, what not to touch, and how the story continues after you report Lou.
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