Mods

Probably Stolen Traditional Chinese & Mods: Setup & 1.0.0.6 Fixes

How to play Probably Stolen in Traditional Chinese with the verified Workshop localisation mod, how 1.0's official Mod API differs from demo-era packages, and the safe install order: back up the save, add one mod, test on a throwaway save, then go back to the main run.

Last verified:Applies to:1.04 min read
Fact tags:OfficialPlayer-tested
#Traditional Chinese#繁體中文#繁体中文#Mods#Steam Workshop#MelonLoader#Nexus#Localisation#1.0.0.6#漢化#汉化Read in Chinese →

Traditional Chinese: what actually exists

Start with the official position, because it decides everything else.

1.0 ships with Simplified Chinese as the official Chinese localisation; there is no official Traditional Chinese UI yet.Official

The community answer is a Workshop localisation mod. The verified release is:

Workshop mod 「[海餐翻譯] 正體中文在地化精校模組」, updated to v1.3.2 on 1 November 2026. It corrects terminology to the Taiwanese and Hong Kong game names.Player-tested

That mod is the practical choice for players searching 繁體中文 or 漢化. It is a conversion layer rather than a second official localisation, which is why it can lag a patch.

Enabling the Traditional Chinese mod

  1. Subscribe on Steam Workshop. Use the exact mod name above rather than a similarly named reupload.
  2. Open the game's Mods menu and enable it. If there is no entry, the mod is not loaded — check the Workshop subscription first.
  3. Check the language setting. Set Chinese, then confirm the UI actually renders Traditional characters.
  4. Test on a copy of your save before committing a long run to it.

Display conversion, not a file rewrite

Community descriptions present the mod as a display-layer conversion that does not alter game files or save data, so removing it returns the UI to Simplified. We have not independently verified that behaviour, which is why the backup step below is not optional.

A Nexus-hosted Traditional Chinese conversion is also reported by players. We have only verified the Workshop release and cannot confirm the Nexus copy's current version.

Workshop versus demo-era mods

Two mod systems get mixed together in search results:

Native 1.0 modsDemo-era packages
SourceSteam WorkshopNexus and manual downloads
InstallSubscribe and enable in the Mods menuCopy files into the game folder
LoaderOfficial Mod APIOften MelonLoader
1.0 supportYes, if the author updatedNo — demo mods do not carry over
1.0 adds Steam Workshop, an official Mod API and mod localisation support. Mods built for the demo do not work with 1.0.Official Players report that many demo-era packages ship a MelonLoader folder and loose DLLs. If you see that structure, treat it as a demo mod and do not drop it into the 1.0 install.

The practical rule: if a mod's page says "MelonLoader" and the last update predates launch, it belongs to the demo era. Unsubscribe or remove it before you start troubleshooting.

When a patch breaks a mod (including 1.0.0.6)

Mods hook into game code, and patches move that code. A mod that worked on one revision of 1.0 is not guaranteed to work on the next.

If you are on build 1.0.0.6, check the mod's page for a release that names that build; support for an earlier revision does not imply support for the next.Player-tested

Troubleshooting order:

  1. Check the author's page first. Look for a version note or changelog that names your build.
  2. Confirm it is not a demo package. Remove anything with a MelonLoader loader.
  3. Check for duplicate installs. A mod present both in the Workshop subscription and as copied files loads twice and fails in confusing ways.
  4. Disable everything, then re-enable one at a time. Two individually fine mods can still conflict.

The safe install order

0/5

Custom items outlive the mod

If a mod adds items and you remove it, a save that still holds those items may break. Sell, delete or store them before uninstalling — and keep the backup until you have loaded the save twice without the mod.

Why there is no "best mods" list here

A mod list is only useful if every entry names the build it was tested on, and that information goes stale within days of a patch. We have verified the Traditional Chinese localisation mod above; we have not verified the current versions of the gameplay mods that circulate in recommendation threads.

If you want a specific mod, check its own Workshop page for the build number and last-update date. That is more reliable than any list, including one this site could publish today.

Open questions

Checked on 4 November 2026:

  • The current Workshop compatibility note for the Traditional Chinese mod on 1.0.0.6;
  • Whether the Nexus copy matches the Workshop version;
  • The exact build numbers of the gameplay mods players recommend;
  • The current official language list on the Steam store page.

Frequently Asked Questions

Does Probably Stolen have official Traditional Chinese?

No. 1.0 ships with Simplified Chinese as the official Chinese localisation; Traditional Chinese is a community Workshop mod.

Which Traditional Chinese mod is verified?

The Workshop mod 「[海餐翻譯] 正體中文在地化精校模組」, updated to v1.3.2 on 1 November 2026. It corrects terminology to the Taiwanese and Hong Kong naming.

Will the Traditional Chinese mod break my save?

A display-conversion localisation mod should not change game files or saves, but we have not independently verified that. Back up your save folder before enabling any mod.

Do demo mods work in 1.0?

No. Mods built for the demo are not compatible with the full release. Remove them and resubscribe from the Workshop.

Why did my mod stop working after 1.0.0.6?

Patches change the code mods hook into. If you are on 1.0.0.6, check the mod's Workshop page for a release matching that build; a version that supported an earlier revision does not automatically support the next one.

Do I need MelonLoader for every mod?

No. 1.0 has an official Mod API and an in-game Mods menu. Old packages that ship a MelonLoader folder are demo-era and should not be dropped into the 1.0 install.

Is there a Nexus version?

Players report one. We have only verified the Workshop release, so check the author's page for the build it supports before installing a Nexus copy.

What order should I install mods in?

Close the game, back up the whole save folder, install one mod, test it on a throwaway save, and only then load your main run.

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