Probably Stolen Evaporator Guide: Chemistry Steps & Reducing Agent
How the Probably Stolen evaporator works: it removes water, alcohol and Lipobond overnight so the Chem Finisher can accept the dry concentrate. The six-step chemistry order, quality versus performance, the Solvent Recovery Module and where the Reducing Agent fits.
What the evaporator actually does
The evaporator is a drying step, not a crafting step. It takes a mixture, removes the volatile parts overnight, and leaves the concentrate behind. The Chem Finisher is the machine that turns that concentrate into a vial or pill.
The evaporator runs overnight and removes water, alcohol and Lipobond from the mixture placed in its container slot.Player-testedThat one sentence explains most of the confusion around the machine: players load it, sleep, open it, see no new product, and conclude it is broken. The output is the dry material in the source container.
Read the machine, not the bottle
The receiver bottle is the recovery side, not the output side. A batch that dries correctly can still leave the receiver empty at low quality. Judge success by whether the source container is dry enough for the Chem Finisher.
The six-step chemistry loop
The order matters more than the individual machines. The working sequence players describe is:
- Mix the ingredients with the carrier liquid;
- Heat the mixture to extract the active component;
- Clean up the batch — acid or base for proteins, Lipobond for fats;
- Filter the liquid;
- Evaporate overnight until the concentrate is dry;
- Finish in the Chem Finisher to produce the vial or pill.
Steps 3 and 4 are where most failed batches go wrong. Skimming them and evaporating a dirty mixture gives you a dry concentrate with the wrong impurities, and the Chem Finisher cannot fix that afterwards.
Loading the evaporator and judging when it is dry
- Put the mixture in the container slot, not the receiver.
- Start it before sleeping; it resolves overnight. There is no meaningful reason to stand next to it.
- Check the source container in the morning. If the mixture is still liquid, run another night.
- Only move it to the Chem Finisher when the carrier is gone. If the finisher refuses the input, it is still too wet.
That fix changes the practical experience of the dry threshold, not the threshold number itself. If you are timing a batch, re-measure the nights in 1.0.0.6 rather than copying an old count.
Do not chase the receiver
Recovery is a quality stat. If your goal is a Lab Pure batch, spend the credits on chemistry modules and furnace quality instead of trying to squeeze solvent back out of a low-quality evaporator.
Quality versus performance
The two stats do different jobs, and confusing them is the second most common mistake:
| Stat | What it changes | When to care |
|---|---|---|
| Performance | How much liquid is removed per night | Large batches, alcohol-heavy recipes, tight schedules |
| Quality | How much the receiver bottle recovers | Solvent recycling, long production runs, cost control |
For a single Lab Pure batch, performance is the only stat that affects your time. For a chemistry business running the same recipe every day, quality starts paying for itself.
Solvent Recovery Module
The module is the difference between "the evaporator dries my batch" and "the evaporator also gives some alcohol back". It is not a general solvent recycler.
The Solvent Recovery Module recovers alcohol only; water and Lipobond are still discarded.Player-testedThat makes it a specialist part for alcohol-heavy recipes. If your production line is water-based, the module changes nothing about your costs.
Numbers we have not re-checked
Player reports put the module at 275 credits with +50 quality and −25 efficiency. We have not confirmed those three values in the current build, so do not budget from them — check the machine's own stat panel before buying.
Chemistry temperatures
These are the temperature windows already documented on this site for the Chem Finisher:
| Product | Temperature | Notes |
|---|---|---|
| Dream Dust | 40–60°C | Add 5× alcohol |
| Nightmare Caps | 40–50°C | |
| Caffeine | 80°C+ | Heat-tolerant; see the warning below |
| Phanta | 110–130°C | Stabilise the sediment first, then add the Reducing Agent |
| Nomore | 45–55°C | Dream Cap extract + Reducing Agent + lipid binder, alcohol under 10% |
Zero impurity is what separates a Lab Pure batch — the Say My Name achievement — from a batch that sells at a discount. Fit all four modules before running expensive recipes, not after.
Reducing Agent: where it fits
The Reducing Agent is not a starter ingredient. It appears in the later, more complex recipes, and it is added after a stabilising step rather than at the mixing stage.
In Phanta-style recipes the Reducing Agent is added after the Stabilizing Agent, with the batch held in the 110–130°C window.Player-testedDo not copy third-party ratios
Figures such as "75% of the N-Methylol volume" and "110–129°C" circulate in community recipes, and they do not all agree. The in-game recipe panel is the only version that matches the build you are running. Write the numbers down from the game, not from a guide.
If a recipe calls for a Reducing Agent and you add it early, the batch usually fails at the finisher rather than at the mixing step, which makes it look like a temperature problem. Stabilise first, then reduce.
Common mistakes
- Expecting a product. The evaporator dries; the Chem Finisher produces.
- Watching the receiver. An empty receiver is normal, especially at low quality.
- Evaporating a dirty mixture. Clean up proteins and fats before the overnight step.
- Skipping the evaporator on solvent recipes. If the recipe uses water, alcohol or Lipobond, the Chem Finisher will refuse a wet input.
- Using a hot plate as a universal shortcut. It works for heat-stable products such as caffeine, but it destroys others. Do not generalise from one recipe.
- Adding the Reducing Agent too early. Stabilise, then reduce, then finish.
Open questions
These points are repeated widely but were not verified for the current build when this page was checked on 5 November 2026:
- The evaporator's purchase price — 300 credits is the figure in circulation;
- The exact dry-material threshold for the Chem Finisher;
- The nightly energy draw, reported at about 6;
- The Solvent Recovery Module's price, quality bonus and efficiency penalty;
- The full Reducing Agent ratios for each recipe;
- How many nights a standard batch takes in Rev6 now that 1.0.0.5 removed the leftover 1 µl of water.
We list them here instead of stating them as specs. If the in-game panel disagrees with any number above, the panel is right.
Read next
- Put the batch into a full production line: Water, Wine & Production Chains
- Sell the output at the right price: Money Making: Water, Wine & Liquid Luck
- Chase the zero-impurity achievement: All 21 Achievements
- Run the chemistry loop for profit: Liquid Luck & Lottery
- Handle the leftover waste: Radioactive Waste Disposal
Frequently Asked Questions
Why does the evaporator look like it did nothing?
It usually did work. The useful output is the dry concentrate left in the source container, not a product in the receiver bottle. An empty receiver is normal, and recovery can be zero at low quality.
How long does the evaporator take?
It works per night, not per second. A stock unit removes roughly 300 ml per night, so a litre of water and alcohol needs about four nights. Larger batches take proportionally longer unless you raise performance.
Can I skip the evaporator?
Sometimes. Players report that recipes without optional solvents can go straight to the Chem Finisher. If the recipe uses water, alcohol or Lipobond as a carrier, the mixture has to be dried first.
Does the Chem Finisher accept a wet mixture?
No. It expects dry material; the commonly cited limit is water, alcohol and Lipobond below about 100 µl combined. We have not re-measured that threshold in the current build, so treat it as a target, not a spec.
What does the Solvent Recovery Module recover?
Alcohol only. Water and Lipobond are still discarded, so the module pays off on alcohol-heavy recipes rather than on every batch.
Why is my yield so low?
Separate the two stats: performance decides how much is removed each night, quality decides how much the receiver recovers. If you only need the dry concentrate, low recovery is not a problem.
Where does the Reducing Agent go?
Into the later stages of complex recipes, after the stabilising step. Follow the volume and temperature printed in the in-game recipe; the ratios circulating in third-party guides do not always match the release build.
Do I need the evaporator for Lab Pure?
If the recipe uses a liquid carrier, yes. Lab Pure needs zero impurity, and the Chem Finisher starts at 12% until you fit chemistry modules — see the production-chain page for the module maths.
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